Ancient Crab
A wall that forgot to read its own type line. The 1/5 body is the entire pitch: three mana for a blocker that turns aside nearly everything an aggressive deck wants to send across, and the missing Defender keyword means it can swing for one when the board ever tips far enough that a single point matters. That omission is not generosity so much as honesty about how little the upside costs to grant. The lineage runs through every cheap blue brick that bought a slow deck time to assemble its real plan: a body whose job is to absorb the turn-three drop, then the turn-four drop, and keep doing it while the pilot finds the cards that actually win. Five toughness is the load-bearing number, parking the crab above most three-damage burn and most x/3 attackers of any era. What keeps it from greatness is the inverse of its strength: it does nothing to the board it sits on, draws no cards, and stalls rather than stabilizes. It is the defensive common at its most distilled, not a card a deck is built around, but the card that lets a deck reach the turns where its better cards take over.


