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Moxonomy

Anchor to Reality

Sorcery2 generic manaBlue manaBlue mana

A tutor priced in currency the deck was already spending. Most Equipment and Vehicle fetchers cost life, mana, or nothing; this one demands you convert a permanent already on the battlefield into the target you want in play. The exchange is the whole design: sacrifice a spent token, a chump blocker, an artifact whose job is done, and trade it for the specific gear the board needs, dropped in untapped rather than added to hand. The scry rider is where the accounting gets clever. You are rewarded for trading up in a way that inverts the usual value logic: feed the search a high-cost permanent and fetch something cheaper, and you get to smooth two draws on top. That framing turns the card into a downgrade engine as much as an upgrade one, which is a stranger and more interesting incentive than "sacrifice small, tutor big." It reads as a build-around because it is one: the deck has to generate expendable permanents worth eating and want Equipment or Vehicles badly enough to burn four mana and a card on getting exactly the right one straight onto the battlefield. That is a narrow lane, but it is a real one, and the card is honest about the trade it asks for.

Anchor to Reality (neo)
NEO · #45uncommon
Pricing
Normal: $0.33
Foil: $0.32
Oracle Text

Rules text

As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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