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Moxonomy

Ancestral Reminiscence

Sorcery3 generic manaBlue mana

The name is a tell, and the design owns up to it: this is the closest legal approximation of Ancestral Recall's raw economics that blue is allowed at a fixed price. Three cards for four mana is a rate the color can print because the discard is not a downside so much as a filter: you keep the two you want and pitch the dead one, which turns the draw into a soft selection engine as much as a card-advantage burst. That single discard also keeps the card honest against decks that would otherwise chain draw-threes into a runaway resource lead. Because casting the spell costs a card from hand, drawing three and discarding one nets a single extra card, not a windfall; the pitch caps the profit at one, and the sorcery speed means it never functions as a reactive dig or an end-step refuel. What the card really represents is the equilibrium blue has settled into around bulk draw: the old promise of drawing extra cards, now paid for at a rate that respects a curve. It sits in the lineage of clean four-mana refills the color has cycled through since its earliest years, distinguished less by novelty than by how deliberately its cost and its self-imposed pitch square the pull of drawing three against everything the game learned about why that pull was dangerous.

Ancestral Reminiscence (lci)
LCI · #45common
Pricing
Normal: $0.12
Foil: $0.23
Oracle Text

Rules text

Draw three cards, then discard a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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