Ancestral Katana
Equipment usually asks you to spend a turn suiting up: pay the equip cost at sorcery speed, then attack the turn after. This one rewrites that sequence for a specific board state. Send in a single Samurai or Warrior with no other attackers, and the katana offers to leap onto it for one generic mana during the declare attackers step, skipping the equip tax entirely and adding +2/+1 before any blocks are made. That timing is the point: the pump lands while your opponent is still deciding whether and how to block, so a swing that would trade into a modest chump becomes something worth respecting, and the defender has to plan around a threat that was smaller a moment ago. The design lives inside the "attacks alone" restriction the relevant tribes were built around: committing that solo attacker is a fragile proposition until the blade clears the way, and the trigger pays out precisely when you have accepted that fragility. The equip cost of stays as the fallback for boards where a solo swing is not the plan, but the card is priced and worded to make the attack trigger the mainline route. What that produces is an equipment that behaves less like a permanent you invest in ahead of time and more like a repeatable combat trick you leave on the battlefield: no card in hand, just a mid-combat pump waiting for the right solo swing.
