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Ancestors' Aid

Instant1 generic manaRed mana

Combat tricks live and die on tempo: you spend a card in the moment, and if the swing does not land, you are down one for nothing. This one hedges against that by leaving a Treasure behind. The +2/+0 and first strike are a familiar "win the block, blow out the trade" package, exactly the effect that has priced red pump spells for years. What changes the calculus is the residual mana: even when the trick whiffs or trades even, the Treasure recoups part of the cost, smooths the next turn's curve, or fixes a splash you were about to be short on. That shifts a purely tempo-negative card toward a wash, a genuinely different risk profile for a two-mana instant. The trade-off is on the front end: first strike plus +2/+0 makes it a real combat threat but not a hard rescue, so it wins races and punishes attackers rather than saving a creature from a larger removal spell. Held rather than spent, the Treasure also doubles as a ritual-in-waiting for whatever color the turn demands, a small burst of fixing you can bank instead of deploy. The whole thing reflects red's slow drift away from pure aggression toward spells that stay relevant when the beatdown plan stalls out.

Ancestors' Aid (plst)
PLST · #LCI-132common
Pricing
Normal: $0.49
Foil:
Oracle Text

Rules text

Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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