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Moxonomy

An-Havva Township

Land

Tapping for colorless costs nothing, but every actual color comes attached to a fee, and the fee scales with how much the color does for you. Green sits one mana behind the front door; red or white, the splash colors of the Aysen alliance this land flavors, cost two extra and force a choice between them. The result is fixing you pay for on installment, where producing one red or white mana eats two other mana and a tap, a tempo arithmetic that makes the card mostly useful when you have mana to burn and nothing better to spend it on. This is a manabase philosophy the game spent the next decade walking back: lands as taxed, rate-limited engines rather than free fixing. The reason Wizards stopped building lands like this is visible in the math: the per-color tax makes the land slower than the two-color duals that arrived later and cheaper, and the colorless-only baseline means an untapped one of these does almost nothing in the early turns when fixing matters most. It belongs to the same Homelands instinct that produced a set full of conditional, friction-heavy designs, the work of a team still deciding how generous a land was allowed to be.

An-Havva Township (hml)
HML · #111uncommon
Pricing
Normal: $0.27
Foil:
Oracle Text

Rules text

Tap: Add Colorless mana. 1 generic mana, Tap: Add Green mana. 2 generic mana, Tap: Add Red mana or White mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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