An-Havva Township
Tapping for colorless costs nothing, but every actual color comes attached to a fee, and the fee scales with how much the color does for you. Green sits one mana behind the front door; red or white, the splash colors of the Aysen alliance this land flavors, cost two extra and force a choice between them. The result is fixing you pay for on installment, where producing one red or white mana eats two other mana and a tap, a tempo arithmetic that makes the card mostly useful when you have mana to burn and nothing better to spend it on. This is a manabase philosophy the game spent the next decade walking back: lands as taxed, rate-limited engines rather than free fixing. The reason Wizards stopped building lands like this is visible in the math: the per-color tax makes the land slower than the two-color duals that arrived later and cheaper, and the colorless-only baseline means an untapped one of these does almost nothing in the early turns when fixing matters most. It belongs to the same Homelands instinct that produced a set full of conditional, friction-heavy designs, the work of a team still deciding how generous a land was allowed to be.
