Amulet of Safekeeping
Two-mana friction aimed at a narrow and specific problem: the spells and abilities that name you, the player, as their target. The tax is trivial in a duel, where one opponent simply pays the extra mana and moves on, but the math changes at a crowded table. Edicts, targeted discard, forced sacrifices, spells that point damage at your face: each one now costs one more, and when three opponents all want to aim the same trick your way, the surcharge compounds into a real deterrent. The boundary defines the whole card: the trigger fires only when you become the target, not your creatures, so Murder and other creature removal walk right past it, and so do the theft spells that target the permanent itself rather than its controller. This is a levy on interaction pointed at the player, not a shield for the board. The second clause pulls in a different direction entirely, shaving a point of power from creature tokens to blunt go-wide swarms without touching their hardier bodies. Neither half is a hard answer; the first raises the price of doing something to you rather than forbidding it outright, and the second merely trims the incoming damage. It belongs to the white-pillowfort lineage of cards that make you an unappealing target rather than an untouchable one, the quiet nudges that encourage a table to spend its removal and its aggression on the player sitting next to you.

