Amphin Pathmage
The repeatable unblockable enabler is one of blue's oldest evasion tricks, and this is the workmanlike version: a body that holds the activation rather than a one-shot effect stapled to a spell. The split here is what defines it. You pay once for a 3/2 that can chip in on its own, then
every turn you want to push a creature through, which means the card's value scales with how long the game runs and how badly the opponent has gummed up the ground. That repeatability is the trade-off for the rate: three mana per activation is steep enough that it never threatens to combo off, but cheap enough to reliably escort a single threat past a stalled board, turn after turn. The most natural reading is as a finisher-helper in a deck that wants one big attacker to connect, whether to land combat damage or to deliver something stapled to it. The 3/2 body is fragile by design; you are not meant to attack with the Pathmage so much as use it to make sure the creature that actually matters gets in. It is a clean, unflashy expression of the idea that evasion you can buy again next turn is worth more in the long game than evasion you spend once.

