Aminatou's Augury
Most free-cast payoffs on the expensive end of the curve want a single haymaker: dig deep, find the biggest thing, put it on the table for nothing. This one asks the opposite question. The phrase "for each nonland card type" turns the payout into a scoring rubric hidden inside the rules text, where the reward scales with breadth rather than raw power. Exile eight cards and a deck built as a museum of every type gets to cast a free instant, a free sorcery, a free artifact, a free enchantment, a free creature, and a free planeswalker off one resolution; a creature-heavy pile gets one free creature and a fistful of dead cards. The constraint is the entire design, and it punishes the naive "just play good cards" instinct by paying a premium for diversification. The land clause is a quiet grace note, letting a land off the top go straight to the battlefield instead of stranding a permanent you cannot deploy. At eight mana it is unapologetically a late-game engine, something you build toward rather than cast on curve. It sits with the blue effects that make card types themselves a resource to be spread thin, a deckbuilding puzzle where the correct answer is the widest hand rather than the strongest one.





