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Moxonomy

Ambush Wolf

Creature — Wolf2 generic manaGreen mana

Flash reroutes a fair-rate green beater into something you deploy on someone else's turn, and that shift is the whole design puzzle. A 4/2 for three mana is aggressive front-end math: it trades up against blockers and outruns most early defenders on offense, but two toughness means nearly anything kills it. Holding it up as an ambush blocker turns that fragility into a virtue, eating an incoming attacker and arriving at the exact moment the opponent commits. The entry trigger fires no matter when you cast it, which staples a second job to the aggression: exiling a card from a graveyard at instant speed. That means answering a flashback spell before it recasts, stripping a reanimation target off the top of the pile, or shrinking a delve fuel stack, all while adding a threat to the board. Green interacting with graveyards at flash speed is unusual on its own; doing it while developing a creature is rarer still. The two halves don't obviously belong together, and that mismatch is the point: the flash window becomes a decision, blocking one game and stripping a key card the next, sometimes both across a single copy. Neither effect is oversized, but the freedom to choose which axis to spend on carries more weight than the brittle body advertises.

Ambush Wolf (fdn)
FDN · #98common
Pricing
Normal: $0.18
Foil: $0.20
Oracle Text

Rules text

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, exile up to one target card from a graveyard.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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