Ambuscade Shaman
The trigger fires on any creature you control entering, including this one, which makes the dash cost the interesting part rather than a footnote. Pay the alternate cost and the Shaman pumps itself the moment it arrives, swinging as a hasty 4/4 for the turn before bouncing home; cast a second creature that same turn and that one grows too, while the Shaman's own buff still hangs around. The card is built around the rhythm of a board that empties and refills: each new body is a +2/+2 anthem trigger stapled to whatever else it does, and dash lets the anthem itself reset every turn so an opponent never gets a clean stretch to stabilize. The 2/2 base is the price of that flexibility, keeping the floor honest when nothing else is hitting the battlefield. It rewards a go-wide board that develops in waves rather than dumping its hand at once, since the value scales with how many enters-the-battlefield events you can string across a turn. Underneath the tribal orc-shaman flavor the structure is a recurring combat-trick engine: a creature that turns tempo-positive deployment into damage, and uses haste-and-bounce to stay just out of reach of sorcery-speed removal between attacks.
