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Moxonomy

Amaranthine Wall

Artifact Creature — Wall4 generic mana

Most walls die to a wrath, a chump-block-resistant sweeper, or any removal spell that the defending player would rather not spend a card on. The 0/6 body already shrugs off most combat math, but the 2 generic mana ability is what turns it into a genuine roadblock: against destroy effects and damage-based removal alike, it can shore up the one weakness a fat toughness cannot cover. Indestructible does nothing against bounce, exile, or sacrifice edicts, so the protection is narrow by design; what it answers is the exact spell most decks reach for to clear a blocker, and it answers it repeatedly for two mana a turn. The result is a creature that is cheap to deploy and expensive to remove on the terms most opponents want to use, which is a different proposition from a wall that simply sits there until something inevitably kills it. There is no offense here and no card advantage; this is a stall piece for the deck that wins later than its opponent, the kind of artifact that asks only to keep the door shut while a slower plan assembles itself. Colorless availability is the quiet part of the appeal: a wall this resilient slots into any defensive shell regardless of color, which is rarer for a blocker that can repeatedly dodge removal than the modest body suggests.

Amaranthine Wall (dom)
DOM · #210uncommon
Pricing
Normal: $0.28
Foil: $0.68
Oracle Text

Rules text

Defender 2 generic mana: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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