Altar of Bhaal // Bone Offering
The adventure structure answers a sequencing problem plain reanimation never had to solve: what if the ritual demanded a body before it would return one? Bone Offering front-loads the fodder, producing a tapped 4/1 Skeleton with menace, and the exile-and-recast rhythm of the adventure mechanic means that Skeleton isn't a throwaway blocker: it's the exact body the artifact half will later feed to itself. Altar of Bhaal is a repeatable reanimation engine that consumes a creature per activation, but the load-bearing wrinkle is that it exiles rather than sacrifices. That distinction changes which decks it serves. An aristocrats shell reaching for a sacrifice outlet gets nothing here: no death triggers, no Blood Artist pings, no graveyard refill on the way out. The creature simply vanishes, converted into whatever larger thing waits in your yard. The coupling is one card manufacturing its own fuel across two casts, and the fuel is deliberately expendable: a token whose only job is to be a body worth trading up from. The sorcery-speed clause keeps the reanimation off the combat step, and the tap symbol caps it at one return per turn unless you can untap the Altar. What it rewards is a graveyard stocked with something worth more than the body you're exiling, which is the oldest tension in reanimator design: the exile cost is a converter, swapping a small thing on the battlefield for a large thing in the yard.



