Altanak, the Thrice-Called
A 9/9 trampler for seven is unremarkable green fare on its own; the ability that pays for the beef is the punishment clause. Point any targeted removal, any bounce, any pump-spell steal at it and you draw a card, which turns the most natural line an opponent has (kill the giant before it swings) into a resource swing in your favor. It is a taunt built out of card advantage rather than menace: the threat is not that it hits, but that answering it feels bad. And the design goes further by giving you a use for the card when the seven mana is a liability. The discard mode reanimates a land from your graveyard for two, so an Altanak clogging your opening hand is never dead weight; it is a ramp spell that happens to have a monstrous back half if you draw it late. That dual identity (unwieldy fatty on top, cheap fixing on the bottom) is what separates it from the long line of vanilla-ish green giants it superficially resembles. Most big green creatures ask you to survive to cast them and hope they resolve. This one is happy either way: cast it and dare them to interact, or pitch it and keep your land drops flowing.
