Alrund, God of the Cosmos // Hakka, Whispering Raven
Two faces here are not two versions of one creature but two stages of one plan. Hakka is the back half and the cheap opening move: a flyer that bounces itself on combat damage and scries 2, chipping in early while feeding a foretell-and-card-advantage shell. The point is what that shell builds toward. Alrund, the front face, grows +1/+1 for two things at once (cards in your hand and foretold cards waiting in exile), so the same engine Hakka helps fill inflates the god's body on two axes. That double-counting is the design conceit: foretold cards do work in exile before they are ever cast, sizing up a god while they sit face-down. Alrund's end-step ability then keeps the hand stocked, choosing a card type and pulling matching cards off the top, feeding the very buff it just enabled. It is a self-reinforcing loop stapled to a body that grows as the loop runs. Both halves of the boost are fragile, though: empty your hand to close a game and the god shrinks, so the deck around it has to want a full grip anyway. What makes the two faces cohere is that Hakka is not a fallback so much as a down payment, buying time and card selection until the exile pile is deep enough that casting the god as a large, hard-to-race threat is simply the next turn's natural move.



