Alpine Grizzly
Four power for three mana, parceled onto a two-toughness frame: that is the trade green has always been willing to make for a creature whose only job is to attack. The math is deliberate. A 4/2 trades up in raw damage but loses any exchange where the blocker survives, so this is built to be the aggressor that never wants to stand on defense. Two toughness keeps it out of one-damage range, the same as a Grizzly Bears, but it still dies to most combat blocks and any removal heavier than a ping, which is the price green pays for stacking the extra power this low on the curve without a single downside clause. This is the green-aggro common that marks where the "just attack" floor sits in a given environment: not a build-around, not a value engine, just an honest measuring stick for how much beef a deck can field before it has to start paying with keywords or abilities. The Bear typing is almost a self-aware wink, since Grizzly Bears lent its name to the whole 2/2-for-two vanilla slot. This is that same straightforward-beater philosophy moved one notch up the curve and handed a body large enough to demand a chump or a card to stop.

