Alluring Siren
The lure effect rendered as a slow, repeating tap: each turn you draft one of an opponent's creatures and compel it to swing at you, dragging a reluctant blocker out of its defensive crouch and onto whatever you have waiting. The redirection points the attack only at you, so the Siren does nothing toward the kill on its own; it relies on the receiving end of the swing being something that punishes the comer, a wall that survives the hit, a deathtouch body that trades up, a second blocker to gang the lured creature down. There is a quiet timing wrinkle that the mythology almost demands: because the Siren taps to activate, she is tapped going into combat and cannot block the very creature she just compelled. The lured attacker arrives, finds the singer untouchable, and meets the rocks she steered it toward instead. That tap cost is also what defines the card's rhythm. Where the broad lure templates point an entire board at one blocker in a single turn, this picks off threats one at a time, a compulsion-per-turn engine rather than a finisher. It is a patient piece that wants a defensive shell durable enough to hold ground while the forced attacks accumulate, each provoked swing buying a trade or a chump until the opponent's board has been bled down one irresistible call at a time.


