Alloy Myr
The premium over a two-mana signet buys exactly one thing: a body. Tapping for any color is common enough among rocks and dorks, but this fixer arrives a full turn after the rituals and signets that smooth the same five colors faster and never wait out summoning sickness. The 2/2 is what the extra mana pays for. Where a cheaper rock is something you set behind your defenses and forget, this one can chump a 3/2, trade into an early aggressor, or hold a piece of equipment once the mana base no longer needs babysitting. That dual purpose places it among the mana creatures that fix any color while leaving a creature on the board after the fixing job is done. The cost of the design is tempo: three mana for a producer that cannot move until your next turn is steep against a clock, and the body is too small to demand attention on its own. The trade-off is honest, though. A creature-shaped rock is more exposed to a sweeper than an inert signet would be, so the appeal is not durability; it is the option to do creature things at all. It earns its slot when a greedy multicolor deck wants its fixing to double as a blocker, an attacker, or an equipment-carrier, where the metal frame is worth as much to the plan as the mana it taps for.



