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Moxonomy

Allies at Last

Instant2 generic manaGreen mana

Fight-spells that use your own creatures as removal are as old as green combat tricks, but this one splits the assignment: instead of one creature trading blows, two of your creatures each deal power-based damage to a single enemy target, and neither takes damage back. That one-directional design turns it from a fight into an execution, and it stacks two attackers' power onto whatever needs to die. Affinity for Allies is what pays for the aggression. In a wide board built around the Ally type, the cost drops toward free, so the spell scales with the exact resource that also makes the two-creature clause easy to satisfy: bodies. The tension is deliberate. Cast it early and you pay full price with too few creatures to point at anything; cast it late and it is nearly free but you have already committed to a battlefield that a sweeper punishes. The instant speed is the real lever here, letting you hold it as a combat ambush or an end-step answer while the board keeps growing and the cost keeps shrinking. It is a removal spell whose efficiency is a function of your commitment to the plan, which makes it a payoff card wearing an interaction card's type line.

Allies at Last (tla)
TLA · #164uncommon
Pricing
Normal: $0.20
Foil: $0.24
Oracle Text

Rules text

Affinity for Allies (This spell costs 1 generic mana less to cast for each Ally you control.) Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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