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Moxonomy

Allied Assault

Instant2 generic manaWhite mana

The number that scales this pump is not creature count or mana spent but a deckbuilding audit: how many distinct party slots (Cleric, Rogue, Warrior, Wizard) you managed to field before casting it. That makes the card a payoff for a very particular constraint, one where filling four different class boxes matters more than raw board width. Get to a full party and you are handing out +4/+4 to a pair of attackers or blockers at instant speed, which is a genuine blowout in combat; assemble a partial party and the effect deflates in step, down to a dead card if you have no legal party members on the field at all. The design lives entirely on that variable X, and it splits the difference between a combat trick and a finisher depending on how deep you committed to the class-typing subtheme. The two-target clause is what elevates it past a doubled Giant Growth: one spell can turn two modest bodies into a lethal alpha strike or a two-for-one double block, but only for a deck built to feed the counter. It rewards the class-matters archetype specifically, and asks for nothing outside it.

Allied Assault (znr)
ZNR · #1uncommon
Pricing
Normal: $0.15
Foil: $0.28
Oracle Text

Rules text

Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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