Alley Grifters
The punishment here is conditional on a defending decision, which is the design quirk worth dwelling on. Discard effects normally fire when you cast them; the trigger sits on the stack and the opponent watches it resolve with no agency. This one inverts that: the controller of this Mercenary gets nothing unless the defender chooses to block, and that choice is a genuine fork. Block, and you lose a card from hand. Don't block, and you eat two damage. Against a body this small, the math usually favors taking the hit, which is precisely why the card so rarely cashes its trigger. The threat is the discard; the body is the bluff. It sits among a handful of evasion-via-incentive creatures that don't grant a keyword so much as tax the act of stopping them, asking the opponent to pay in resources for the privilege of trading. The interaction it actually wants is a board state where blocking is mandatory: a defender forced to chump, a Lure-style compulsion, or a race where two damage is lethal. Absent that, it remains a flavorful attacker whose menace is psychological more than physical, and whose real-world track record reflects exactly how often the defending player simply declines the bargain.
