Alania's Pathmaker
Impulse-draw stapled to a body, priced so the body is the cost and the card is the payoff. The trick that makes it more than a vanilla 4/2 is the window: the exiled card is playable until the end of your next turn, not just this one. That extra turn is the whole design. A one-shot impulse draw off the top pressures you to spend the card immediately or lose it, which punishes clunky hands and lands; the two-turn clock instead lets you hold a fetched instant for a combat trick or a removal spell for the right target, and lets you sequence around your mana rather than against it. It converts a body that dies to almost anything into a two-for-one that already banked its value on the way in, so trading it away in combat costs you nothing you had not already collected. The 4/2 line is the honest part of the exchange: this hits hard and folds to a stiff breeze, which is exactly the aggressive-tempo register where a card that refuels while attacking wants to live. Otter Wizard is the kind of typing that quietly matters more than the stat line suggests, feeding the spell-count and creature-type payoffs that red-adjacent decks lean on.
