Aladdin's Ring
Eight mana to deploy, eight more to fire, four damage per shot: by any modern accounting this is unplayable, and the gap between that math and the card's design intent is the whole story. Early-era artifacts were priced on a logic that has not survived. The colorless activation cost was the equalizer, the assumption being that any color could eventually grind to a repeatable damage source if it was willing to sink sixteen mana into the first shot. The design treats the activation as a long-game inevitability, so the rate looks absurd against any contemporary burn spell while it made a kind of sense at a table where decks could not reliably win before turn ten. This is an early colorless build-around win condition, an idea later refined by cards like Cursed Scroll and Mindslaver and inherited by the modern utility-artifact finisher: a permanent whose first turn on the battlefield is pure setup, but whose promise is to end the game if the game lasts long enough. The flavor frame matters too. The source material's iconography ran through this era hard, and the ring (a wish-granting object that costs more than it gives) is a tidier piece of design fiction than the card's tournament record ever suggested.

Rules text
Format Status
More formatsFewer formats
Other printings
- Ninth Edition#286
- Ninth Edition#286★
- Eighth Edition#291
- Eighth Edition#291★
- Seventh Edition#286
- Seventh Edition#286★
- Fifth Edition#346
- Fourth Edition Foreign Black Border#292












