Akuta, Born of Ash
A recursive threat gated entirely by card advantage. The recursion clause cares about a single condition checked each turn on your upkeep: do you hold more cards than every opponent at the table? Win that count and you may feed a Swamp to drag this back from the graveyard, haste included, ready to swing the turn it returns. The cost structure is the interesting part. Each loop strips a Swamp from your battlefield, so the recursion is self-limiting in a way most reanimation isn't; you are trading mana base for repeated bodies, and the engine grinds itself down unless you keep refilling both hand and lands. That ties the card to a control or draw-heavy shell that naturally outpaces opponents on cards, rather than to a sacrifice-fodder build that would deplete its own Swamps faster than it can profit. The condition is actually easier to meet against decks that empty their hands quickly: the moment an aggressive opponent dumps their grip, you almost certainly hold more cards than they do. It is a reward designed for the deck that wins the long game anyway, a 3/2 with haste that keeps coming back as long as you stay ahead on resources and have land to burn. The body is incidental; the design lives in that upkeep check, which asks you to be winning the attrition war before it does anything at all.
