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Moxonomy

Aku Djinn

Creature — Djinn3 generic manaBlack manaBlack mana

A 5/6 trampler for five mana would have been a fine beater on rate alone in its era; the upkeep clause is the design statement, and it is a punishment, not a benefit. Every turn you keep this Djinn alive, you hand your opponents counters across their whole board: a self-imposed ticking liability that grows the very army meant to block you. The mechanic only makes sense as a tension engine. The body is large enough to demand an answer, and trample means it keeps connecting through the swelling blockers it just created, so the card is a race against a clock you wound yourself. It rewards a deck built to close fast or to remove the inflated threats your opponents are accumulating before they overwhelm you. This is bargain-with-a-cost design from a period when Wizards leaned hard into drawback creatures: a generation of fatties that came cheap precisely because they actively helped the opponent. Aku Djinn is one of the purer expressions of that idea, since its drawback is not a one-time tax but a compounding gift that scales with how long the game runs. The flavor lands too: a bound spirit whose imprisonment strengthens its captors the longer it is held.

Aku Djinn (vis)
VIS · #51rare
Pricing
Normal: $0.98
Foil:
Oracle Text

Rules text

Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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