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Moxonomy

Akroan Mastiff

Creature — Dog3 generic manaWhite mana

The whole game here is the recurring tap effect: a creature that, every turn, can lock down an attacker before it swings or freeze a blocker out of the way. That puts it squarely in white's tapper lineage, alongside Master Decoy and the various pacifism-on-a-stick designs, all of which share the same one-white-mana activation and the same tap-to-fire clause. What sets the Mastiff apart is mostly the chassis: a 2/2 body and a four-mana entry price for an effect that older versions delivered on a one-drop. Nobody is racing with this Dog. What it does is convert a board stall into a slow vise, repeatedly removing the biggest threat from combat without ever killing it. The cost of that repeatability is the tap-to-activate clause, which means the Mastiff has to survive a turn cycle and stay untapped to do its job, and it can only neutralize one creature at a time. Against a wide board it is a single thumb on the scale; against a deck leaning on one large finisher it is a genuine soft answer that costs no cards. That asymmetry, cheap and renewable against singletons, anemic against breadth, is exactly the balancing logic that has always governed white's tapper class: the activation stays trivially cheap precisely because each activation only ever buys you one creature's worth of tempo.

Akroan Mastiff (jou)
JOU · #3common
Pricing
Normal: $0.08
Foil: $0.28
Oracle Text

Rules text

White mana, Tap: Tap target creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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