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Moxonomy

Akoum Refuge

Land

The tapped clause is the line that has always sorted budget fixing from premium fixing. A land that enters untapped and produces either of two colors is finishing-quality; a land that enters tapped is a smoothing tool, asking you to sequence around the lost tempo by dropping it on a turn you had nothing better to do. That is the role this fills: not a shockland, not a fastland, but the dependable middle of a black-red manabase that makes the early turns less likely to stumble. The trade is one of the oldest in the dual-land conversation: surrender a turn of tempo on entry, and in return get two colors out of one slot. The life is a one-shot, an enter-the-battlefield trigger that fires once and is done, incidental in most games and quietly relevant against the aggressive decks black-red often wants to race itself. It is the small sweetener that distinguished this generation of taplands from the plain gainland-free duals before them: a single point nudged onto the floor, rarely a deciding factor but occasionally the breathing room a Rakdos deck needs to stabilize. As the Rakdos member of an allied-color cycle built on exactly this template (tapped entry, one-time gain, fixed two-color output), it asks nothing of you except patience on the turn you play it.

Akoum Refuge (c13)
C13 · #272uncommon
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

This land enters tapped. When this land enters, you gain 1 life. Tap: Add Black mana or Red mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

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