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Moxonomy

Airship Engine Room

Land

The Izzet dual land with a built-in escape hatch. Untapped fixing is the standard, and this one gives up entering ready in exchange for a late-game function most lands never earn: a fresh card. The trade is clean. Early, it costs you a tempo point, since it enters tapped and does nothing the turn it arrives. Late, when the board has stalled and every land off the top is a wasted draw, four mana and the land itself convert into a card. That flooding insurance is the whole reason the design exists. Lands that sacrifice for value have a long lineage, and the ones that add colored mana rather than colorless (this one taps for blue or red) sit on the more forgiving branch of that family, because they pull their weight as fixing before they ever cash in. The four-mana activation stapled to the sacrifice is what governs the whole arrangement: you cannot crack it for a card while you still need the land in play, so it favors decks that reliably reach the point where a spare land is worse than a spare card. A tapland that fixes two colors and refuses to become a topdeck.

Airship Engine Room (tla)
TLA · #265common
Pricing
Normal: $0.22
Foil: $0.26
Oracle Text

Rules text

This land enters tapped. Tap: Add Blue mana or Red mana. 4 generic mana, Tap, Sacrifice this land: Draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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