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Moxonomy

Air Nomad Legacy

EnchantmentWhite manaBlue mana

Two mana buys two distinct things here, and neither leans on the other: an immediate Clue token that stashes a card draw for when a two-drop enchantment would otherwise sit dead, and a static anthem that lifts every flying creature you control. That split is the whole design logic. Flying-tribal anthems are a familiar white-blue idea, but the color pair has always struggled to spend its early turns doing anything while it waits for evasive bodies to matter; the Clue is the answer to that dead spot, giving the card a payoff on an empty board and a card-advantage floor if the anthem never scales. The +1/+1 is unconditional and permanent, so it compounds cleanly with go-wide flyers rather than asking for a specific keyword or trigger, and unlike an anthem stapled to a creature, an enchantment survives sweepers that would clear the board it is meant to buff. The result is a low-cost enabler that reads as filler until you notice it is doing an aggressive job (pushing damage through the air) and a grindy one (banking a card) in the same slot, which is exactly the tension white-blue flyers decks want to resolve on turn two.

Air Nomad Legacy (tla)
TLA · #206uncommon
Pricing
Normal: $0.23
Foil: $0.33
Oracle Text

Rules text

When this enchantment enters, create a Clue token. (It's an artifact with "2 generic mana, Sacrifice this token: Draw a card.") Creatures you control with flying get +1/+1.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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