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Moxonomy

Aim High

Instant1 generic manaGreen mana

The untap clause is the whole reason this exists at instant speed: point it at a creature that already attacked, or one that tapped for an activated ability, and it springs back upright with +2/+2 and reach, ready to ambush a swing-back as a fresh blocker. The reach rider folds the typical fight against fliers into the same card, so a ground creature can suddenly police air it had no business reaching. The design lives in the gap between two pieces of green's toolkit that usually arrive separately: the pump spell that wins one combat, and the vigilance-style trick that lets a creature do double duty. Stapling untap onto a combat trick manufactures something like vigilance after the fact, on demand, which is a far more deceptive blowout than a static keyword the opponent can see coming when planning an attack. Flexibility is what it charges for, and the bill comes due before the spell ever finds a target: you need a creature already worth pointing it at, and a +2/+2 swing rewards a body with relevant abilities or a board already trading well rather than one fragile bomb. Cheap and narrow, built for the player who wants the same creature to attack and then stand guard inside a single turn.

Aim High (sir)
SIR · #185common
Pricing
Normal: $0.04
Foil: $0.17
Oracle Text

Rules text

Untap target creature. It gets +2/+2 and gains reach until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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