Aid the Fallen
The design brief here was tidy: a set stuffed with planeswalkers needed a card that could buy one back, and rather than build a walker-specific effect that would rot in every deck without one, the answer was to make the recursion modal. Choose the creature mode, the planeswalker mode, or (for two mana) both. That "one or both" clause is the whole reason the card holds together across deck types: it never reads as dead. A pure creature deck treats it as a lean regrowth for bodies; a superfriends shell treats it as a walker rebuy; a deck running both gets a two-for-one at a rate that would be aggressive if the modes were unconditional. Black had done graveyard-to-hand recursion before, but almost always with a body or a life cost attached; stripping it down to a naked sorcery and letting the modality carry the flexibility is a cleaner solution than layering on a drawback. The sorcery-speed limit is what keeps the price honest: you cannot hold it up as a combat-trick blowout or an end-step value play, so the card asks you to spend a main phase rebuilding rather than reacting. It is a small, disciplined piece of engineering: the kind of card that exists to make a whole planeswalker-heavy environment function, without ever demanding to be the reason you sat down.

