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Moxonomy

Ahriman

Creature — Eye Horror2 generic manaBlack mana

An evasive deathtouch flier and a repeatable sacrifice-fed card draw engine bundled into one three-drop, which is a lot of jobs for a 2/2 body to hold. The flying-plus-deathtouch pairing is the older half of the design: it turns the creature into a pseudo-removal blocker that trades up against anything that touches it, and a nagging clock that only air defense can slow. The second ability is where the card earns its keep, converting spent bodies and dead artifacts into fresh cards at a fixed rate. That activation is deliberately expensive, and the expense is the balancing weight: three mana plus a permanent per card is not an engine you spin freely, so it rewards decks already generating tokens or expendable fodder rather than asking to be built around from scratch. What ties the two halves together is that the same creature filling the air and the same fodder feeding the draw come from the same aristocrats shell, so the card wants a board it can cannibalize without losing tempo. The result is a modest attacker that quietly refuses to become a dead draw in the late game: when the beatdown stalls, it turns into a mana sink that keeps the cards flowing.

Ahriman (fin)
FIN · #87common
Pricing
Normal: $0.15
Foil: $0.22
Oracle Text

Rules text

Flying, deathtouch 3 generic mana, Sacrifice another creature or artifact: Draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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