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Moxonomy

Agonizing Syphon

Sorcery3 generic manaBlack mana

Three damage and three life is a swing of six in a race, and that arithmetic is the whole reason this modest removal spell earns a slot. The lifegain is not a bonus riding on top of the damage; it is the mechanism that lets a single card kill a small attacker and simultaneously erase the beats that attacker had already landed. That double duty is what a slow, defensive black deck wants from one spell slot: a body-and-race answer that lets a deck falling behind early claw the tempo back through attrition. The rate pays for that flexibility in speed. Sorcery timing means it cannot ambush a blocker or answer a spell on the stack, and committing a full turn to a spell that only reaches three toughness is the cost of the cushion. Set it against a strict burn spell like Lightning Bolt, which is priced to be a threat: this is priced to be insurance, a stabilizer wearing the costume of a kill spell. Nothing here is pushed, and nothing needs to be. This is common-rarity removal built for the grinding midrange shell, where "kill something and gain three" reads at a glance for a new deckbuilder and does exactly the workhorse job a slow deck needs: staying alive long enough for its better cards to matter.

Agonizing Syphon (jmp)
JMP · #199common
Pricing
Normal: $0.10
Foil:
Oracle Text

Rules text

Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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