Agility Bobblehead
The evasion clause is where the design earns its keep: "except by creatures with haste" is a wall almost no opponent is holding up on defense, so the more Bobbleheads you control, the more of your board becomes both hasty and functionally unblockable. That scaling is the whole gimmick of the Bobblehead cycle rendered as a payoff rather than a novelty, and this one turns quantity into a lethal alpha strike. Read as a standalone piece it is a colorless mana rock with a rate that reads as filler, but the second ability rewards flooding the board with these trinkets, so its value curve bends sharply upward the more copies (or its siblings) you assemble: at one, the activation is a marginal haste enabler; at four, you are pushing a swarm through unblocked and closing the game. What makes a collect-them-all subtheme matter mechanically without a lord is exactly this: the count itself becomes the variable X in an evasion effect you can fire every turn, so the trinkets stop being flavor and start being math you want more of. The three-mana activation cost keeps that from being free, the pressure valve that stops the engine from winning on arrival.


