Aggressive Sabotage
Two-card discard has always been priced with a catch. Mind Rot asked for three mana and gave you nothing else; Hymn to Tourach cost two but stripped the choice of which cards left, and paid for its efficiency with a randomized target. The base rate here is the Mind Rot line, discard at a fair-but-unexciting price, with no rider until you reach for the red mana. What the kicker buys is a mode shift: fully paid, the spell stops caring about the board and starts closing the game, converting hand disruption into three direct damage aimed at the player, not their creatures. That reframes when you want to cast it. Unkicked, it is an early-game attrition play, trading your card for two of theirs while the game is still about resources. Kicked, it becomes a late-game reach card, the thing that empties a topdecking opponent's hand and burns them out in the same breath, which is exactly the point where discard usually turns into a dead draw. The Rakdos color pairing does the heavy lifting: black supplies the hand attack, red supplies the finishing burn, and the single spell lets a two-color deck stretch one card across both halves of its plan. It is a plain design, but a legible one, a discard spell that knows aggressive black-red decks eventually stop wanting to trade and start wanting to kill.
