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Moxonomy

Aggressive Instinct

Sorcery1 generic manaGreen mana

The fight spell reduced to a single, one-sided arrow. Green's usual removal package in this vein forces the two creatures to trade blows: your attacker deals its power to the enemy, and the enemy deals its power right back, which means your board investment eats damage every time you point it at a threat. This trims that symmetry away. Your creature swings for its power and takes nothing in return, turning what is normally a risky bite into a clean shot. That makes it a genuinely different tool: a spell you can safely cast with a fragile beater into a fat blocker, or one that lets a deathtouch creature snipe a bomb without paying with its own life. The cost is the setup. It does nothing without a creature already on the battlefield, and it does nothing meaningful without a creature whose power is worth pointing somewhere, so the payoff scales with a board green is already trying to build. It sits in the small family of one-way fight variants that solve green's oldest removal problem (the color has always paid in creature life to kill things), and it does so at a rate cheap enough to fold into a curve rather than build around.

Aggressive Instinct (gs1)
GS1 · #34common
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

Target creature you control deals damage equal to its power to target creature you don't control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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