Agent's Toolkit
A counter-toolbox wearing a Clue's clothes, built around the idea that keyword counters are a portable inventory rather than a fixed grant. The four counters it enters with (a +1/+1, a flying, a deathtouch, a shield) are mostly dormant while they sit on the artifact; the payoff is the second ability, which lets each creature that enters pull one counter off and wear it. That single restriction (one counter per creature, and only on the way in) is what keeps a stack of four powerful counters from simply landing on your best threat all at once. You are forced to distribute: flying on the evasive one, deathtouch on the blocker, the shield on whatever most needs to survive a removal spell, and the +1/+1 wherever a point of stats swings combat. The card also refuses to be a dead draw, because once the counters are gone (or once you decide the toolbox has done its work) it sacrifices for a card, the ordinary Clue clause underneath the exotic top half. What makes it a genuinely green-blue piece rather than a colorless one is the assumption baked into it: you are the deck flooding the board with creature triggers, and each of those triggers is a chance to relocate one more counter. The more bodies enter, the faster the artifact empties itself onto them.


