Agents of HYDRA
The trick to a body this small is that dying is the payoff, not the cost. A 1/1 that leaves behind a 2/1 with menace when it dies trades a fragile attacker for a bigger, evasive one, which reframes every combat interaction: blockers hesitate to trade into a body that upgrades on death, and a spot removal spell just hands you the replacement. The design leans on aristocrats logic without asking for a sacrifice outlet to unlock it, since combat and removal do the work for free. What keeps it in check is the one-shot nature of the trade: the token has no death trigger of its own, so the value stops after a single replacement rather than snowballing into a recursive engine. That single-step limit is what separates it from the black creatures that manufacture bodies indefinitely; you get exactly one upgrade, and the flavor of a faceless organization replenishing its ranks with a hardier, harder-to-pin-down soldier maps cleanly onto the mechanic. It rewards throwing the small body into a wall or into a burn spell rather than protecting it, inverting the usual instinct to keep a two-drop alive.
