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Moxonomy

Agents of HYDRA

Creature — Human Spy Villain1 generic manaBlack mana

The trick to a body this small is that dying is the payoff, not the cost. A 1/1 that leaves behind a 2/1 with menace when it dies trades a fragile attacker for a bigger, evasive one, which reframes every combat interaction: blockers hesitate to trade into a body that upgrades on death, and a spot removal spell just hands you the replacement. The design leans on aristocrats logic without asking for a sacrifice outlet to unlock it, since combat and removal do the work for free. What keeps it in check is the one-shot nature of the trade: the token has no death trigger of its own, so the value stops after a single replacement rather than snowballing into a recursive engine. That single-step limit is what separates it from the black creatures that manufacture bodies indefinitely; you get exactly one upgrade, and the flavor of a faceless organization replenishing its ranks with a hardier, harder-to-pin-down soldier maps cleanly onto the mechanic. It rewards throwing the small body into a wall or into a burn spell rather than protecting it, inverting the usual instinct to keep a two-drop alive.

Agents of HYDRA (msh)
MSH · #85common
Pricing
Normal: $0.12
Foil: $0.15
Oracle Text

Rules text

When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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