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Moxonomy

Agent of Treachery

Creature — Human Rogue5 generic manaBlue manaBlue mana

Control Magic has always priced the whole card in a single stroke: four mana, take a creature, keep it forever. This design refuses that shortcut. The theft is stapled to a fragile 2/3 body, so you pay seven for a permanent you get to choose (any permanent, not just a creature: a land, an artifact, a planeswalker, whatever hurts most). The steal is unconditional and the target is wide open, so the seven mana is buying a flexibility a straight aura never had. The second clause is where the real ambition sits. The draw-three trigger asks you to control three or more permanents you don't own, and hitting that threshold off one body is the whole puzzle: the card wants to be flickered, blinked, or reanimated so its enter-the-battlefield theft fires again, each new trigger stealing another permanent and stacking toward the payoff. Resolved once, it is a slow, expensive tempo swing; built around, it turns repeated blink triggers into a card-advantage snowball. That gap between the honest one-shot and the ceiling is the design's point: the front half is a fair steal effect that stands on its own, and the back half is a reward reserved for decks willing to make the theft happen more than once.

Agent of Treachery (m20)
M20 · #43rare
Pricing
Normal: $5.30
Foil: $8.68
Oracle Text

Rules text

When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Banned
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
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