Agent of Horizons
A green beater that buys its evasion in blue: the body fights on the ground for , but the unblockable activation only fires if you can produce
, which quietly pulls the card into Simic territory rather than mono-green. That split is the whole design. A 3/2 for three costs nothing unusual as an early aggressive body, yet the activated ability sits idle without a second color, so the card works as a payoff for a deck already committed to green-blue tempo rather than a self-contained threat. The clause is repeatable and cheap once the mana is online, turning a midsized attacker into a reliable clock and a dependable carrier for whatever you want to push through unmolested: a piece of equipment, an aura, a combat trick. It is built for the deck that wants its damage to land every turn, not the deck that wants to trade. The structural trick is that the evasion lives outside the creature's own color: it reads honest in green (a near-vanilla attacker) and only becomes slippery once the deck supplies the blue splash the ability is asking for. The activation cost is itself the balancing weight, since a mono-green deck pays the full price of the 3/2 and gets none of the upside, leaving the card's real value gated behind a manabase decision made well before it hits the table.
