Agent of Erebos
Graveyard hate usually arrives as a one-shot: an instant, a spell, a single trigger you spend and forget. Here the exile is wired to an engine instead. Constellation turns every enchantment you resolve into another graveyard strike, so in a deck stacked with enchantments the effect repeats on a clock rather than firing once. That reframes the card's job entirely. A standalone Tormod's Crypt answers one graveyard at one moment; this body keeps answering, punishing recursion and reanimation every time you advance your own board. The 2/2 is incidental. What matters is that the hate is no longer a card you have to draw at the right time, it is a passive consequence of playing your own game plan. The target clause (any player's graveyard) keeps it relevant even when you are the one fueling a yard, but the strategic point is the repetition: against a deck that wants to rebuy threats, a single Agent of Erebos plus a steady drip of enchantments means the graveyard never stays full long enough to matter. It is graveyard hate redesigned as a recurring tax rather than a spent answer, which is a meaningfully different axis than the one-shot artifacts that dominate the category.
