Agency Coroner
Most sacrifice payoffs reward the state of the creature dying: a token to reuse, a big body to convert, a creature type to trigger off. This one keys off a status a rival mechanic hands out. Suspected creatures come with a mixed bill for their controller (they gain menace, which pushes damage through, but they also can't block), and that "can't block" liability is exactly what this outlet turns into currency: a marker you might have hesitated to add becomes the trigger that doubles your draw. It folds two loops into one deckbuilding question. You aren't only assembling expendable bodies to feed the engine; you're building creatures you were content to have suspected, then cashing that marker for two cards instead of one. The 3/6 body is the other half of the plan. A five-mana sacrifice outlet has to stick around and keep grinding across multiple turns, and six toughness is what holds the engine online through combat and most burn while the ability does its work. The cost per activation ( plus a creature each time) is the ceiling on the abuse: there's no free loop here, so the deck wants a steady stream of fodder rather than a single infinite combo. It reads as a value anchor for a black attrition shell, with the suspect kicker as the reward for players already invested in creating those markers.
