Age of Ultron
The Saga template is built for a self-contained three-turn arc, and this one uses each chapter to build toward the next: clear the way, populate the field, then turn that field lethal. Chapter I is a per-opponent sweep, one nonartifact creature apiece, so a full pod can fold up to three removal spells into a single trigger. Chapter II mints one 2/2 colorless Robot Villain for each opponent, converting that clearance into a board proportional to the table size. Chapter III breaks from the per-opponent scaling: it hands every artifact creature you control deathtouch and grows each one by a lasting +1/+1, regardless of how many opponents you face, cashing in the accumulated artifact count into a finishing swing. What paces the whole sequence is the Saga clock itself. The counters land on your draw step, so the villain factory and the buff arrive on rails you cannot rush; opponents get full turns between chapters to rebuild or race the tokens before the deathtouch payoff comes online. The colorless-artifact typing on the Robot Villains is the connective tissue between the last two chapters: the Villains are the exact bodies Chapter III is written to reward with keyword and counter, which is why the token count keying off opponent number matters more than it first looks. This reads as a multiplayer engine, a value piece that pays off a board already leaning on artifact creatures, each chapter feeding the one after it rather than standing on its own.
