Against All Odds
White has printed proactive flicker for years (reset something you already deployed, retrigger its enters ability, blink out of a targeted removal spell) and it has printed cheap graveyard recovery, but the two effects want opposite board states. Flicker wants you ahead, with a value engine already down. Recursion wants you behind, with something already dead. Stapling both onto one modal sorcery, and letting you take either mode or both for the same , means the card meets you wherever the game has landed. Ahead, you blink the engine and bank another enters trigger. Behind, you drag a fallen artifact or creature back and get its enters ability on arrival. Buried enough to want both, you get both at no extra cost. The recursion mode's cap at three mana value points it at cheap engine pieces and utility bodies rather than haymakers, so this stays a grind tool instead of sliding into generic reanimation. The sorcery restriction reinforces that: no instant-speed shenanigans, no dodging removal at the last second, just deliberate value on your own turn. Two half-cards that rarely want to share a slot, bolted together so that the modality itself is the payoff: four mana buying tempo when you are winning and recovery when you are not.

