Afterlife Insurance
A cantrip that also functions as a combat fog against nothing, an anthem that buffs no stats, an insurance policy that pays out only when your board is already dying. The timing is the entire pitch: cast it in response to a wrath or a mass removal spell, and every creature you control leaves a flying Spirit behind, converting a blowout into a swarm while you refill your hand. Sorcery-speed, this does almost nothing worth the mana; held until your opponent commits to the sweeper, it turns their best turn into a wash and yours into a tempo swing. The hybrid mana is the quiet part of the design: it slots into any deck that touches white or black, not just decks that touch both, which widens the pool of aristocrat and token shells that want a death-payoff attached to a card-draw. The naming conceit does real work here, too: afterlife is a keyword built around dying profitably, and stapling a one-time grant of it to a cheap instant lets a deck with no native afterlife creatures rent the mechanic for exactly one lethal moment. It asks you to read the board and wait, which separates the dead card from the two-for-one that leaves fliers standing on an empty battlefield.
