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Moxonomy

Afiya Grove

Enchantment1 generic manaGreen mana

Three +1/+1 counters that refuse to come out all at once: the upkeep clause meters them one per turn, you cannot move them at instant speed in response to a removal spell, and the grove sacrifices itself the moment it empties. That timing restriction is the whole bargain. Stat-for-stat it offers more raw power than most early green tricks, but the body it builds is fragile in a way that punishes telegraphing: each upkeep you announce a target before you have priority to protect it, and a counter committed to a creature that dies on the opponent's turn is simply gone. Because the effect is reusable (three discrete pumps rather than one big one) it never functions as a combat trick; it is a slow accumulation engine wearing the costume of a removal-resilient threat, since spreading counters across multiple bodies survives a single point of removal in a way that one fat creature does not. What it represents is green's earliest stab at a counter-based payoff: a self-consuming enchantment that hands out growth on a leash rather than a creature that scales itself. It plays like a tentative first sketch of a mechanic the color would later own outright, the discipline of the upkeep tax standing in for design tools green had not yet invented.

Afiya Grove (mir)
MIR · #205rare
Pricing
Normal: $1.09
Foil:
Oracle Text

Rules text

This enchantment enters with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from this enchantment onto target creature. When this enchantment has no +1/+1 counters on it, sacrifice it.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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