Afflicted Deserter // Werewolf Ransacker
Most werewolves of this lineage just punish a quiet turn with a bigger body; this one bundles a targeted artifact answer into the flip itself. The night side's transform trigger destroys an artifact, and if that destruction sticks, throws three damage at its controller. The construction matters because it fuses disruption and reach into a single state change, but only the change itself does the work: the ability is a transform trigger, not a static effect, so it pays out the moment the back half arrives and not while it sits there. That makes the destruction a recurring reward only if the card keeps cycling between sides, which is exactly what its own conditions make awkward. The human face flips when nobody cast a spell last turn; the werewolf flips back when a player casts two or more spells, and that reversion is its own upkeep trigger, not an instant reaction to the second spell. So an opponent who wants to kill the night side cannot simply double-spell in response: they cast two spells and wait until the next upkeep for the flip to resolve, having already eaten the destruction on the way down. The threat lives in that interlocked rhythm. Where most artifact removal waits on a noncreature spell to be cast, this folds the effect into an upkeep check tied to a body, so the question for an opponent becomes whether keeping the stack busy is worth surrendering an artifact to a burn-rider flip.
