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Moxonomy

Affa Guard Hound

Creature — Dog2 generic manaWhite mana

Flash is the whole reason this combat trick wears a body. A pure +0/+3 instant has always been one of the most awkward effects in white's kit: cast it ahead of damage and you tip your hand, hold it and it sits dead in your grip if combat never comes. Stapling that toughness boost to a 2/2 with flash solves the dead-card problem by making the floor a creature. Leave the mana up, and if the opponent attacks or shoves a removal spell at one of your blockers, you flash this in, ambush-block or save the target, and keep a 2/2 on the board afterward. If nothing happens, you still got a creature for your three mana, just on a turn of your choosing. The +0/+3 itself is a defensive number, not an offensive one: it does not push extra damage through, it absorbs it, turning a profitable attack into a bad trade or letting a fragile creature survive a burn spell. The design is a tidy answer to a recurring tension in trick-style cards, which is that the worst outcome is paying for an effect you never get to use. Bundling the effect onto a permanent removes that downside entirely; the trick becomes a hedge that always cashes out as a creature.

Affa Guard Hound (jmp)
JMP · #81uncommon
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +0/+3 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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