Aetherjacket
A flying, vigilant body that folds into artifact removal when you no longer need it in the air: that dual function is what separates this from the long line of chump-flier commons it otherwise resembles. The interesting choice sits in the sacrifice clause. Because destroying an artifact costs two mana, the tap, and the creature itself (and can only fire at sorcery speed), it is not a reactive answer you hold up against combos or equipment tricks; it is a proactive trade you decide to make on your own turn, converting a stalled attacker into a hard artifact kill. The vigilance matters more than it looks here, because it means the thopter can pressure life totals every turn without giving up its defensive stance, then cash itself in the moment an opposing mana rock, Vehicle, or key equipment becomes worth more dead than your two power. That is a modest package by design: the body is fragile, the ability is slow, and the removal is narrow to artifacts only. But bundling evasive beats with a built-in artifact answer into one card is a genuine economy, the kind of two-jobs-in-one slot that rewards decks short on both fliers and interaction rather than one loaded with either.
