Aether Theorist
Three energy on arrival, spent one at a time to scry: this is the kind of card that taught players what energy was actually for. The counters arrive as a fixed bank, not a renewable resource, so the body comes pre-loaded with exactly three card-selection activations and no built-in way to refill. That makes the scry ability a depleting battery rather than a repeatable engine, which is the constraint that keeps a tap-to-filter effect from being oppressive on a 1/3 that blocks all day. The wrinkle worth noticing is that energy is fungible: those three counters are not locked into scrying. In a deck built around energy payoffs, the creature reads less as a card-smoother and more as a wall that hands you a three-counter starting reserve, and the scry ability becomes an optional dump valve for surplus energy you would otherwise let sit unused. That dual identity, modest selection on its own, fuel for a larger machine in the right shell, is what justifies the design at this rate. It is a teaching card for a mechanic, dressed as a defensive body, and the tap-to-pay loop quietly demonstrates that energy is a resource you accumulate and spend rather than a one-time bonus.

